Prismancers takes place in the city-state of Acrylonia, where a technological breakthrough has turned traditional magic into a variety of industrial mass products.
In this society torn by racial conflicts, religious castes, political intrigues and black-market magic, between gangs, police and militia, one safeguard remains: the Prismagic Brigade.
The Brigade starts investigating a case of dubious suicide in an Orange magic factory. Despite increasing tensions caused by the recent death of a key agent and his replacement, the team uncovers what seems to be a network of alchemic drugs smugglers...
But the ramifications go way further than anyone’s expectations.
Equally fierce, haywire and cunning, she knows the city’s underbelly like no one else... and sometimes wish she didn't.
Disciplined, rational and efficient, she’s sometimes a lifeline for her struggling colleagues. People often wrongly assume she's the Officer's wife.
Possibly the Brigade’s strangest member, he’s also the oldest, and knows most of its troubled history. He's a die-hard vegan.
His investigator’s skills equal his usually very foul mood. His humor is believed to be more dangerous than his muscles.
Idealist rookie in world of seasoned agents, she’ll have to cope with reality... or pretend to. Her divination powers set her apart.
Though very skilled and charming, he’s also reckless and cynical, and a notorious womanizer. Some of his colleagues have a hard time getting along with him.
The Officer is a mystery, even to his own team. The word is he's got both dangerous friends and foes, and plays a constant game with formidable hidden powers.
Xoxox is the Brigade's mascot. Nobody knows if it's a male or a female, or if it's actually a cat. Even the Warthog fears its dreadful temper.